Animal Crossing

Animal Crossing Bingo Card




 My Original, AC:GC website

 Animal Crossing Bingo Race videoJSb-semQV8I

 

<head>
<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js" mce_src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js">
</script>

<script>
var Behavior = {};

Behavior.setup = function () {
  var SEED = gup( 'seed' );
  var display = $('#results');

  if ((SEED > 99999) || (SEED < 0) || (SEED%1 != 0) || (SEED == "")) {
      results = ('ERROR. USE A POSITIVE INTEGER FROM 00000-99999');
      display.append(results);  
      return false;
  }

  var results = ('seed: ' + SEED + '<br/>');
  display.prepend(results);  

  ITEMTOTAL = 64;
  results = ('total items: ' + ITEMTOTAL + '<br/><br/>');
  //display.append(results);

  var item = [];

  var seed2 = SEED * 7 + 5547;
  var seed3 = 1 / seed2;
  for (i=1; i<=25; i++) {

    if ((i != 1) && (i != 9) && (i != 12) && (i != 20) && (i != 23)) {
      var seed6 = Math.pow(3,i);
      var seed4 = seed3 * seed6 * 1000000;
      var seed5 = Math.floor(seed4);
      item[i] = seed5 % ITEMTOTAL;
      item[i]++;
      
      for (j=1; j<i; j++) {    
        if (item[i] == item[j]) { 
          for (k=1; k<i; k++) {
            while (item[i] == item[k]) { 
              var results2 = $('<p>fixing duplicate "' + item[i] + '" in item' + i + '.</p>');
              //display.append(results2);
              if (item[i] == 64) {
                item[i] = 20;
                k=0;
              } else {
                item[i]++;
                k=0;
              }
            }
          }
        }
      }
    } else {
      var seed6 = Math.pow(3,i);
      var seed4 = seed3 * seed6 * 1000000;
      var seed5 = Math.floor(seed4);
      item[i] = seed5 % 11;
      item[i] += 66;

      for (j=1; j<i; j++) {    
        if (item[i] == item[j]) { 
          for (k=1; k<i; k++) {
            while (item[i] == item[k]) { 
              var results2 = $('<p>fixing duplicate "' + item[i] + '" in item' + i + '.</p>');
              //display.append(results2);
              if (item[i] == 76) {
                item[i] = 66;
                k=0;
              } else {
                item[i]++;
                k=0;
              }
            }
          }
        }
      }      
    }

    var results3 = findItem(item[i], i);
    results = ('item' + i + ': ' + item[i] + '<br/>');
    $('#td' + i).prepend(results3);
    //display.append(results);
  }


  $("td").toggle(
    function () {
      $(this).css({"background-color":"#006600"});
    },
    function () {
      $(this).css({"background-color":"#660000"});
    },
    function () {
      $(this).css({"background-color":"#000000"});
    }
  );


}

function gup( name )
{
  name = name.replace(/[\[]/,"\\\[").replace(/[\]]/,"\\\]");
  var regexS = "[\\?&]"+name+"=([^&#]*)";
  var regex = new RegExp( regexS );
  var results = regex.exec( window.location.href );
  if( results == null )
    return "";
  else
    return results[1];
}

function findItem( itemNo, i ) {
    
    var itemText = "";
    
    switch (itemNo) {
    case 1:
      itemText = "Nocturne of Shadow";
      break;
    case 2:
      itemText = "Prelude of Light";
      break;
    case 3:
      itemText = "Requiem of Spirit";
      break;
    case 4:
      itemText = "Gerudo's Card";
      break;
    case 5:
      itemText = "Zora Tunic";
      break;
    case 6:
      itemText = "Ganon's Castle Boss Key";
      break;
    case 7:
      itemText = "500 Rupees";
      break;
    case 8:
      i = i%10;
      switch (i) {
      case 0:
        itemText = "Pocket Cucco";
        break;
      case 1:
        itemText = "Cojiro";
        break;
      case 2:
        itemText = "Odd Mushroom";
        break;
      case 3:
        itemText = "Odd Potion";
        break;
      case 4:
        itemText = "Poacher's Saw";
        break;
      case 5:
        itemText = "Broken Goron's Sword";
        break;
      case 6:
        itemText = "Prescription";
        break;
      case 7:
        itemText = "Eyeball Frog";
        break;
      case 8:
        itemText = "World's Finest Eyedrops";
        break;
      case 9:
        itemText = "Claim Check";
        break;
      }

      break;
    case 9:
      i = i%5;
      i += 5;
      itemText = "At least " + i + " total hearts";
      break;
    case 10:
      i = i%2;
      switch (i) {
      case 0:
        itemText = "Adult's Wallet";
        break;
      case 1:
        itemText = "30 Gold Skulltulas";
        break;
      } 
      break;
    case 11:
      itemText = "All Skulltulas in Deku Tree";
      break;
    case 12:
      itemText = "Cow in house";
      break;
    case 13:
      itemText = "All Skulltulas in Spirit Temple";
      break;
    case 14:
      itemText = "All Skulltulas in Dodongo's Cavern";
      break;
    case 15:
      i = i%3;
      switch(i) {
      case 0:
        itemText = "Fairy Slingshot";
        break;
      case 1:
        itemText = "Deku Nut Upgrade (30)";
        break;
      case 2:
        itemText = "Deku Stick Upgrade (20)";
        break;
      }
      break;
    case 16:
      itemText = "Fire Arrow";
      break;
    case 17:
      itemText = "Goron Tunic";
      break;
    case 18:
      itemText = "LonLon Milk (half)";
      break;
    case 19:
      itemText = "All Skulltulas in Jabu-Jabu's Belly";
      break;
    case 20:
      itemText = "All Skulltulas in Water Temple";
      break;
    case 21:
      i = i%3;
      switch(i) {
      case 0:
        itemText = "Bomb Bag (20)";
        break;
      case 1:
        itemText = "Bomb Bag (30)";
        break;
      case 2:
        itemText = "Bomb Bag (40)";
        break;
      }
      break;
    case 22:
      itemText = "Water Temple Boss Key";
      break;
    case 23:
      itemText = "Bolero of Fire";
      break;
    case 24:
      itemText = "Light Medallion";
      break;
    case 25:
      itemText = "All Skulltulas in Bottom of the Well";
      break;
    case 26:
      itemText = "All Skulltulas in Ice Cavern";
      break;
    case 27:
      itemText = "Din's Fire";
      break;
    case 28:
      itemText = "Hover Boots";
      break;
    case 29:
      itemText = "All Skulltulas in Forest Temple";
      break;
    case 30:
      itemText = "Megaton Hammer";
      break;
    case 31:
      i = i%3;
      switch(i) {
      case 0:
        itemText = "Goron Bracelet";
        break;
      case 1:
        itemText = "Silver Gauntlets";
        break;
      case 2:
        itemText = "Golden Gauntlets";
        break;
      }
      break;
    case 32:
      itemText = "Bottled Poe";
      break;
    case 33:
      itemText = "Minuet of Forest";
      break;
    case 34:
      itemText = "Sun's Song";
      break;
    case 35:
      itemText = "Song of Storms";
      break;
    case 36:
      itemText = "Farore's Wind";
      break;
    case 37:
      itemText = "Blue Potion";
      break;
    case 38:
      itemText = "All Skulltulas in Shadow Temple";
      break;
    case 39:
      itemText = "Bottled Big Poe";
      break;
    case 40:
      itemText = "Ruto's Letter";
      break;
    case 41:
      i = i%2;
      switch(i) {
      case 0:
        itemText = "Quiver (40)";
        break;
      case 1:
        itemText = "Quiver (50)";
        break;
      }
      break;
    case 42:
      itemText = "Ice Arrow";
      break;
    case 43:
      itemText = "Mirror Shield";
      break;
    case 44:
      itemText = "Double Magic"; 
      break;
    case 45:
      itemText = "Saria's Song";
      break;
    case 46:
      itemText = "Double Defense"; 
      break;
    case 47:
      itemText = "Zelda's Lullaby";
      break;
    case 48:
      itemText = "Serenade of Water";
      break;
    case 49:
      itemText = "Defeat Meg (purple Poe)";
      break;
    case 50:
      itemText = "Lens of Truth";
      break;
    case 51:
      itemText = "Song of Time";
      break;
    case 52:
      itemText = "All Skulltulas in Fire Temple";
      break;
    case 53:
     i = i%10;
      switch (i) {
      case 0:
        itemText = "Chicken (child trade item)";
        break;
      case 1:
        itemText = "Zelda's Letter";
        break;
      case 2:
        itemText = "Keaton Mask";
        break;
      case 3:
        itemText = "Spooky Mask";
        break;
      case 4:
        itemText = "Skull Mask";
        break;
      case 5:
        itemText = "Bunny Hood";
        break;
      case 6:
        itemText = "Mask of Truth";
        break;
      case 7:
        itemText = "Zora Mask";
        break;
      case 8:
        itemText = "Goron Mask";
        break;
      case 9:
        itemText = "Gerudo Mask";
        break;
      }

      break;
    case 54:
      itemText = "Nayru's Love";
      break;
    case 55:
      itemText = "Iron Boots";
      break;
    case 56:
      itemText = "10 Magic Beans";
      break;
    case 57:
      itemText = "Stone of Agony";
      break;
    case 58:
      itemText = "Bottled Fish";
      break;
    case 59:
      itemText = "Boomerang";
      break;
    case 60:
      itemText = "Blue Fire";
      break;
    case 61:
      itemText = "Beat the Forest Temple";
      break;
    case 62:
      itemText = "Beat the Water Temple";
      break;
    case 63:
      itemText = "LonLon Milk (full)";
      break;
    case 64:
      i = i%2;
      switch(i) {
      case 0:
        itemText = "Silver Scale";
        break;
      case 1:
        itemText = "Golden Scale";
        break;
      }
      break;



    case 66:
      itemText = "Beat the Deku Tree";
      break;
    case 67:
      itemText = "Beat Dodongo's Cavern";
      break;
    case 68:
      itemText = "Beat Jabu-Jabu's Belly";
      break;
    case 69:
      itemText = "Fairy Bow";
      break;
    case 70:
      itemText = "Beat the Fire Temple";
      break;
    case 71:
      itemText = "Longshot";
      break;
    case 72:
      itemText = "Beat the Spirit Temple";
      break;
    case 73:
      itemText = "Beat the Shadow Temple";
      break;
    case 74:
      itemText = "Light Arrow";
      break;
    case 75:
      itemText = "Defeat Ganon";
      break;
    case 76:
      itemText = "12 total hearts";
      break;


    }

    return itemText;

}

$(Behavior.setup);

</script>

</head>

<body>
<table>
<tr><td id="td1"></td><td id="td2"></td><td id="td3"></td><td id="td4"></td><td id="td5"></td></tr>
<tr><td id="td6"></td><td id="td7"></td><td id="td8"></td><td id="td9"></td><td id="td10"></td></tr>
<tr><td id="td11"></td><td id="td12"></td><td id="td13"></td><td id="td14"></td><td id="td15"></td></tr>
<tr><td id="td16"></td><td id="td17"></td><td id="td18"></td><td id="td19"></td><td id="td20"></td></tr>
<tr><td id="td21"></td><td id="td22"></td><td id="td23"></td><td id="td24"></td><td id="td25"></td></tr>
</table>
</body>

</html

This is a Bingo Card for Animal Crossing.

The objective of the race is to complete a "bingo" by completing 5 goals in a row/column/diagonal.

The race begins at the main title screen. You must use a memory card with no AC data on it (no Town or NES data). Your town name must be named the 2 lettered filename given to you at the beginning of the race (This is to ensure credibility). Your character name can be whatever you want. You may use time traveling as much as you want to complete a goal. Below is the banned list (and for good reason) of things you may never do in a race. Anything else is fair game.

*Additionally, every race will start on the present day according to EST. However, you may adjust the time of the day. Example: It's January 1st, 2012, your AC race will begin on January 1st, 2012 but you may start at midnight, noon, etc. 

Banned List:

- Additional memory card (for other towns)
- Third party devices (including controllers)
- GBA cable AND GBA (for island)
- E-reader
- The use of Tom Nook Codes
- The use of glitches. (including WoT glitch)
- Using the 'Save Letter' option in the Post Office.

In other words, you may not visit another town, go to the island, use an E-reader, use a turbo controller, use codes, use glitches (including the save letter glitch), or cheat in any way. The following list is a clarification of the individual goals themselves.

Specific Rules:

- For any item(s) goal, the item(s) must be displayed in one house. i.e. 2 Pitfalls means 2 Pitfalls displayed out in the open on the ground/table in one house. Exception: you do not need to display Fish/Bugs/Spirits.

- For item goals, X # Items implies "X # unique Items" and "at least X # Items." i.e. 12 Umbrellas means at least 12 unique Umbrellas displayed in one house.

- For tree goals, the trees must be FULLY grown. Additionally, money trees must still have the 3 Bell Bags on them.

- Chairs are specifically defined as 1x1 pieces of furniture that you can sit on; couches are specifically defined as 1x2 pieces of furniture that you can sit on; beds are specifically defined as any piece of furniture that you can lie on.  

- Regarding the NES game goal:
Excitebike - Finish the 3rd track (not bonus track)
Golf - Finish the 3rd hole
DK Jr. Math - Finish the 'multiplication' level
Tennis - Finish the 3rd Set
All else - self explanatory